7/30/2023 0 Comments Aria of sorrowIt also offers more variety than either of those games. For one thing, the game packs the most well balanced challenge of the three-it's easier than the very tough Circle of the Moon but tougher than the rather easy Harmony of Dissonance. The gameplay of Aria of Sorrow is definitely similar to that of its predecessors, but it's been appreciably refined and improved. Those keeping up with the Castlevania series will recognize many of the enemies and locations in this game and will feel right at home from the moment the game begins. Here, as the androgynous, white-haired hero, Soma Cruz (who looks just like Juste from Harmony and Alucard from Symphony), you'll wield a wide variety of medieval weapons against a wide variety of undead and demonic foes in your quest to try to find a way out of Dracula's castle. There are maybe a handful of futuristic touches in Aria of Sorrow, but for the most part, the setting of the game is all winding, mazelike passageways through cathedrals, dining halls, catacombs, and so on, just like pretty much every Castlevania since the first one came out in 1986. So what's Dracula's castle like in the year 2035? Actually, it's pretty much the same as it ever was. Namely, it's the first Castlevania that's set in a dark, gothic future, rather than in a dark, gothic past. Now Playing: Castlevania: Aria of Sorrow Video Reviewįor what it's worth, Aria of Sorrow makes a superficial effort to be different from every Castlevania before it. Castlevania: Aria of Sorrow will be familiar territory for fans of this long-standing series, but they'll love it anyway, and so will anyone looking for a great action game for the Game Boy Advance.Ĭastlevania in space? Not exactly, but Aria of Sorrow is a great game either way.īy clicking 'enter', you agree to GameSpot's More to the point, like the arch villain of the series, the Castlevania formula seems to be immortal. Granted, Symphony of the Night perfected an excellent formula for side-scrolling action adventure games-the fact that a game like Aria of Sorrow can get away with directly copying Symphony all these years later is proof that Symphony is a classic. However, it must be said that Castlevania: Aria of Sorrow is at heart a very similar game to last year's Harmony of Dissonance and 2001's Circle of the Moon and that all three of these games bear more than a passing resemblance to Castlevania: Symphony of the Night, a PlayStation game dating back to 1997. Aria of Sorrow, the third Castlevania for Nintendo's portable system, is probably the best one yet, both in terms of its gameplay and design and also in terms of its production qualities. Otherwise, Konami would have to stop making these excellent Castlevania games for the Game Boy Advance. It's a good thing you can't truly kill Dracula.
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